Trap
CounterDragon's Mind
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When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.
Dragon's Mind — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 56 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery / Recursion
Why it scores here
Dragon's Mind converts a set Trap into a 1-for-1 negate-and-destroy against Spell/Trap cards and monster effects, with a GY recursion effect (2500 LP) that lets it be set again. Its score comes from that interaction and from the sample showing it in every one of 400 decks, paired with Ash Blossom and Droll. The 2500 original ATK/DEF condition, the set-trap speed, and the absence of combo evidence cap the score. High stats earned nothing, and the card's Counter race and any inclusion-rate figures were not scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Set Trap with no searcher evidence, but it is run in all 400 sample decks at about 1.67 copies each (observed; the set-and-wait timing is from text, verified). |
| Combo & Conversion | 10 | No recorded combo boards, so it converts nothing on its own beyond the negate (inferred from text only). |
| Resource Economy | 55 | Negate plus destroy is a 1-for-1 that also removes the opponent's card, and the GY effect recurs it at 2500 LP cost (verified from text; no netCardAdvantage data). |
| Effect & Interaction | 65 | Negates Spell/Trap and monster effect activations and destroys the source, but only while you control a 2500 original ATK/DEF monster (verified from text). |
| Material Utility | 5 | A Trap card that cannot be material, so it scores near zero on this axis (verified from frame and type). |
| Resilience & Flexibility | 50 | The GY effect allows re-setting after it leaves the field, and 90 distinct archetypes show use across homes (verified from text and deck archetype data; the recovery value is inferred). |
| Deck-Building Efficiency | 50 | Cost is 2500 LP plus a 2500-stat condition, with no garnet or lock, and 1-3 copies per deck (verified from text and copies per deck; the restriction is inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates Spell/Trap and monster effects and destroys the source in one activation
- Recurs from the GY with a 2500 LP cost, so it can be set again
- Run in all 400 sampled decks at 1-3 copies, across 90 distinct archetypes
- Co-played with Ash Blossom & Joyous Spring (93.2%) and Droll & Lock Bird (86.2%)
Weaknesses
- Needs a monster with 2500 original ATK or DEF on your field to activate
- A set Trap, so it is slow and can be played around
- The GY recursion costs 2500 LP
- Scores nothing on combo conversion or material utility
Counters / choke points
- Activate only when you control no 2500 original ATK/DEF monster, which turns off the condition (inferred from text)
- Use effects while the condition is unmet (inferred from text)
Best use
Main-deck negation trap in interaction-heavy decks. Decks: Blue-Eyes, Primite, Branded, Dogmatika, Dominus. Suggested copies: 2.
Evidence & gaps
- Verified: Negates Spell/Trap and monster effects while you control a 2500 original ATK/DEF monster, then destroys the source; GY effect: pay 2500 LP to set it, banished when it leaves the field; each effect once per turn; Run in 400 of 400 sampled decks, average 1.67 copies, 90 distinct archetypes
- Observed: Ash Blossom & Joyous Spring co-occurs in 93.2% of decks; Droll & Lock Bird in 86.2%; Gameplay type 7 accounts for 83.8% of decks; Usage statistics show 100% inclusion in Crystal Beast and Mathmech, 75% in Primite, 60% in Blue-Eyes (gameplay type 6)
- Inferred: The 2500 condition limits reliable activation to decks with a 2500-stat monster; Set-trap timing makes it reactive rather than proactive
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; 3 copies assumed usage statistics covers only 4 archetypes Gameplay types 6 and 4 are not labeled






